
Fashion Editorial Potrait
sebelum memasukan prompt persiapkan list musik dan judul musik serta foto album
- Model
- Sora
- Kategori
- Sinematik
- Rasio
- 3:4
Prompt
Create a **photorealistic 3:4 vertical fashion-editorial portrait** by editing the supplied composition reference. ## REFERENCE ROLES Use the uploaded images strictly as follows: * **REFERENCE A — COMPOSITION** The floating-music-player portrait inspiration image. Use it as the master reference for composition, pose, framing, camera perspective, hands, depth of field, clothing direction, background architecture, and floating-player placement. * **REFERENCE B — PERSON** Use this image as the **ONLY identity reference** for the person. * **REFERENCE C1 — ALBUM 1** * **REFERENCE C2 — ALBUM 2** * **REFERENCE C3 — ALBUM 3** * **REFERENCE C4 — ALBUM 4** * **REFERENCE C5 — ALBUM 5** The album references are literal image assets. Do not redesign or reinterpret them. --- # MAIN OBJECTIVE Recreate **Reference A as closely as possible**, while changing only: 1. the original person's identity to **Reference B** 2. the album artwork inside the existing music-player cards to **References C1–C5** 3. the song and artist text according to the information supplied below At thumbnail size, the result should feel like **the same photograph as Reference A**, not a new interpretation inspired by it. --- # COMPOSITION LOCK — HIGHEST PRIORITY Preserve the visual geometry of Reference A extremely closely. Match: * exact **3:4 vertical crop** * exact camera position * exact framing * exact subject scale * exact wide-angle perspective * exact body position * exact shoulder position * exact hand-to-camera distance * exact hand-to-face distance * exact hand silhouette * exact background doorway * exact architectural alignment * exact depth relationships * exact card arrangement * exact card overlap * exact card cropping at the image boundaries * exact overall silhouette Do not improve, simplify, rebalance, clean up, or redesign the composition. This is an **image edit**, not a reinterpretation. --- # PERSON IDENTITY Replace the person from Reference A with the person from **Reference B**. Reference B is the only identity source for: * facial structure * apparent age * skin tone * hairstyle * hairline * eyebrows * nose * lips * jawline * face proportions * glasses, if present Keep the person's natural appearance youthful and faithful to Reference B. Do not make the person older. Do not add: * wrinkles * deep smile lines * eye bags * rough skin texture * beard unless clearly present in Reference B * different hairstyle * different glasses --- # FACIAL EXPRESSION Maintain the fashion-editorial expression from Reference A: * neutral * calm * slightly serious * cool * relaxed * lips closed No smile. No visible teeth. Do not turn the photograph into a happy lifestyle portrait. --- # FACE FOCUS — VERY IMPORTANT The **face is NOT the focal point**. Use shallow depth of field. Focus priority: 1. **foreground hands — extremely sharp** 2. nearest rings and fingers — extremely detailed 3. nearest floating-player edges — moderately sharp 4. face — naturally soft and noticeably out of focus 5. background doorway — softly blurred The face must remain recognizable as Reference B while still being optically blurred because it sits behind the hands. Do not use face autofocus. Do not sharpen the eyes. Do not make facial pores highly detailed. --- # HAND COMPOSITION — STRICT LOCK There must be exactly **two human hands**. Reproduce the unusual hand gesture from Reference A as closely as possible. ### Upper / forward hand A hand extends directly toward the camera with strong wide-angle perspective. One finger rises almost vertically through the center of the image. The remaining fingers bend naturally around the central hand cluster. ### Lower hand The second hand crosses underneath horizontally. The fingers create a compact layered shape beneath the vertical finger. Preserve: * exact central placement * hand scale * finger direction * wrist direction * overlap between both hands * perspective exaggeration * distance from camera * interaction with the floating cards The two hands should look tightly interlocked visually. Do not spread them apart. Do not invent a new gesture. Do not make the lower hand fully open. Do not create a peace sign. --- # HAND ANATOMY Hands must remain realistic. Exactly: * 2 hands * 5 fingers per hand * normal joints * natural knuckles * natural nails * anatomically plausible finger lengths Avoid: * fused fingers * merged fingertips * duplicated fingers * extra fingers * missing fingers * warped palms * impossible joints * fingers growing from other fingers Correct anatomy is important, but **matching the silhouette of Reference A is more important than making every finger fully visible**. --- # ACCESSORIES Keep the fashion styling similar to Reference A. Include several metallic rings around the foreground fingers where appropriate. Rings should look physically attached to individual fingers. Do not allow rings to merge fingers together. Include a subtle wrist accessory/watch only if consistent with Reference A. --- # CLOTHING Preserve the dark oversized fashion styling from Reference A. Use: * oversized dark blazer / coat * dark inner layer * slightly oversized sleeves Do not change into: * denim jacket * T-shirt-only styling * hoodie * formal suit * colorful outfit The outfit from Reference B should **not override the clothing composition**. Reference B controls identity, not wardrobe. --- # FLOATING MUSIC PLAYER SYSTEM Treat every floating player as a **real rigid 3D plane suspended in front of the camera**. Do not redesign the interface. The visual system must resemble Reference A: * elongated horizontal player cards * very wide aspect ratio * thin height * large rounded corners * dark smoked-glass material * slightly translucent charcoal surface * subtle reflective edge * understated white UI * album thumbnail on one side * song title * artist * small explicit icon when applicable * previous button * pause button * next button * progress bar * small casting / AirPlay-style icon The cards should look elegant but imperfectly photographed in perspective. Do not make them look like flat website UI. --- # PLAYER CARD GEOMETRY — CRITICAL Preserve the player-card system from Reference A. Do NOT independently arrange the cards. Match the same: * number of cards * card lengths * card heights * perspective distortion * rotations * positions * distances * depth * foreground/background relationships * frame cropping * overlaps with the hands Several cards should cross diagonally through the frame. Some cards may extend outside the image boundary. This cropping is intentional. Do not shrink cards just to reveal the whole interface. Do not arrange them neatly around the person. Do not center everything. Do not create symmetrical spacing. --- # APPROXIMATE PLAYER LAYOUT Follow Reference A visually rather than calculating a new layout. Maintain: ### PLAYER 1 Large player occupying the **upper-right area**, extending toward the right frame edge. ### PLAYER 2 Large player entering from the **upper-left area**, angled diagonally toward the hands. ### PLAYER 3 Very large player entering from the **lower-left corner**, partially cropped by the frame. ### PLAYER 4 Small player located around the **lower-middle area**, layered over the person's torso. ### PLAYER 5 Small player positioned around the **lower-right area**, partially approaching or crossing the frame edge. The hands remain the visual intersection point of the composition. --- # ALBUM ART — LITERAL ASSET INSERTION Insert the uploaded album covers directly into the corresponding album-thumbnail regions. ### Mapping * **C1 → Player 1** * **C2 → Player 2** * **C3 → Player 3** * **C4 → Player 4** * **C5 → Player 5** Preserve the supplied album artwork exactly. Maintain: * original composition * original photograph * original typography * original colors * original faces * original graphic design * original orientation * original proportions Do not create artwork inspired by the reference. Do not replace people appearing on album covers. Do not change album-cover typography. Do not hallucinate a different cover. If an artwork is partly hidden by the hands or cropped because of card perspective, preserve that occlusion. **Correct card placement is more important than showing the entire album cover.** If exact reproduction of an album cover is impossible, use a subdued dark placeholder rather than inventing unrelated artwork. --- # MUSIC METADATA Replace these placeholders with the desired tracks: **PLAYER 1** Song: `[SONG 1]` Artist: `[ARTIST 1]` **PLAYER 2** Song: `[SONG 2]` Artist: `[ARTIST 2]` **PLAYER 3** Song: `[SONG 3]` Artist: `[ARTIST 3]` **PLAYER 4** Song: `[SONG 4]` Artist: `[ARTIST 4]` **PLAYER 5** Song: `[SONG 5]` Artist: `[ARTIST 5]` Display text naturally inside the player interface. Do not enlarge the typography to improve readability. UI scale must remain secondary to the photograph. --- # OCCLUSION & DEPTH The scene must contain realistic depth interaction. Some players pass: * behind fingers * beside fingers * across the person's torso * in front of the body * near the camera Preserve the overlap logic from Reference A. Do not place all graphics on a single flat layer. Hands should convincingly intersect the visual space between different player cards. --- # CAMERA Photorealistic full-frame camera appearance. Use approximately: * 24–28mm wide-angle lens * camera close to the hands * strong foreground perspective * shallow depth of field * natural daylight * realistic optical blur * subtle lens softness * realistic exposure * editorial photography quality Do not use artificial portrait-mode cutout blur. Blur should appear optical. --- # IMAGE QUALITY Generate at premium editorial quality: * photorealistic * natural skin * realistic hands * accurate materials * clean player-card edges * realistic reflections * high micro-detail on foreground hands * subtle photographic grain * realistic depth * high-resolution * 4K-quality appearance Do not make the image look like: * CGI * 3D render * game art * illustration * anime * plastic AI skin --- # BACKGROUND Preserve the architectural entrance from Reference A. Maintain: * large gray paneled double doors * small rectangular windows near the top * pale surrounding architecture * exterior stairs / entrance * centered architectural symmetry The background must remain secondary and softly blurred. Do not replace it with: * studio background * city street * bedroom * nightclub * plain wall * futuristic environment --- # PRIORITY ORDER When instructions conflict, follow this priority: 1. composition match to Reference A 2. person identity accuracy from Reference B 3. correct two-hand anatomy 4. original hand gesture 5. sharp hands / blurred face 6. player-card geometry 7. album artwork fidelity 8. card occlusion 9. music metadata 10. UI readability Never sacrifice composition just to make album artwork or UI easier to see. --- # HARD NEGATIVE PROMPT Absolutely avoid: new composition, different pose, different hand gesture, hands separated, peace sign, open-palm gesture, extra hand, third hand, extra fingers, six fingers, missing fingers, merged fingers, fused fingers, deformed hands, warped joints, floating rings, oversized rings, sharp face, face autofocus, smiling, visible teeth, aged face, wrinkles, eye bags, different hairstyle, different glasses, different outfit, denim jacket, phone in hand, different background, studio backdrop, incorrect crop, too much lower body, symmetrical player layout, clean UI dashboard, player cards arranged around face, square player cards, thick cards, oversized cards, tiny cards, incorrect card perspective, flat cards, redesigned music UI, extra music cards, missing music cards, invented album covers, modified album artwork, fake typography, album artwork fully exposed when reference is occluded, CGI, illustration, cartoon, plastic skin. --- # FINAL TARGET The final result should immediately read as: **the same iconic photograph as Reference A, but featuring the person from Reference B and the user's own music selection.** Someone comparing the images side-by-side should see almost identical: * framing * hands * perspective * doorway * card silhouette * card placement * depth * camera focus * fashion direction Only the **identity, album covers, song titles, and artists** should feel customized.
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